Asset Pipeline & Modding Toolkit
Access custom vehicle builders, file format decoders, cross-platform clothing structural compilers, and texture nodes below. All assets render locally inside optimized sandboxes.
All Pipelines
Showing 4 available micro-appsPaint Booth Studio
Real-time vehicle livery workspace. Drop intermediate model conversions or templates directly alongside our integrated map system to check texture wrapping output live.
3D Vehicle Hub
Upload composite vehicle meshes directly into standard viewport boxes, project visual layout graphics wrappers, and modify operational metadata configuration structures.
Siren Planner Studio
Plot custom sequence frames across 16 independent emergency lightbar pods. Implements precise multi-row matrix layout mapping controls to export compiled carcols XML files.
EUP Viewer
Preview FiveM clothing components in a live 3D viewport. Load converted YDD meshes, inspect submesh materials, swap diffuse texture stacks, and control backdrop color.
Livery Design Desk
Real-time UV Vector Shader Paint Pipeline
- Open Blender with the Sollumz plugin
- File → Import → Codewalker XML / YFT
- File → Export → glTF 2.0 (.glb)
- Drop the exported .glb here
3D Vehicle Viewport
Mesh Verification & Texturing Array
Siren Loop Configurator
16-Channel High Density Bit Array Matrix
LIVE REFRACTIVE 16-POD LIGHTBAR PREVIEW
Each sidebar sequence lane controls its matching physical lens position above.
Outfit Files
Convert YDD → GLB via Sollumz